@startuml
sprite $pin_drop [48x48/16] {
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000000000000000000016ADEEDA610000000000000000000
0000000000000000018FFFFFFFFFF9100000000000000000
00000000000000004FFFFFFFFFFFFFF40000000000000000
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000000000000FFFFFFFF00000000FFFFFFFF000000000000
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000000000000BFFFFFFFE100001DFFFFFFFB000000000000
0000000000007FFFFFFFFE5115DFFFFFFFF7000000000000
0000000000002FFFFFFFFFFFFFFFFFFFFFF2000000000000
0000000000000DFFFFFFFFFFFFFFFFFFFFD0000000000000
00000000000007FFFFFFFFFFFFFFFFFFFF60000000000000
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000000000000007FFFFFFFFFFFFFFFFFF700000000000000
000000000000000EFFFFFFFFFFFFFFFFE000000000000000
0000000000000006FFFFFFFFFFFFFFFF6000000000000000
0000000000000000CFFFFFFFFFFFFFFD0000000000000000
00000000000000003FFFFFFFFFFFFFF30000000000000000
000000000000000008FFFFFFFFFFFF800000000000000000
000000000000000000DFFFFFFFFFFD000000000000000000
0000000000000000003FFFFFFFFFF3000000000000000000
00000000000000000007FFFFFFFF70000000000000000000
00000000000000000000BFFFFFFB00000000000000000000
000000000000000000000DFFFFD100000000000000000000
0000000000000000000002FFFF2000000000000000000000
00000000000000000000004FF40000000000000000000000
000000000000000000000006600000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_PIN_DROP(_alias) ENTITY(rectangle,black,pin_drop,_alias,MATERIAL PIN_DROP)
!define MATERIAL_PIN_DROP(_alias, _label) ENTITY(rectangle,black,pin_drop,_label, _alias,MATERIAL PIN_DROP)
!define MATERIAL_PIN_DROP(_alias, _label, _shape) ENTITY(_shape,black,pin_drop,_label, _alias,MATERIAL PIN_DROP)
!define MATERIAL_PIN_DROP(_alias, _label, _shape, _color) ENTITY(_shape,_color,pin_drop,_label, _alias,MATERIAL PIN_DROP)
skinparam folderBackgroundColor<<MATERIAL PIN_DROP>> White
@enduml